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グラフィック認証済み未処理2023-05-06 05:112023-05-18 03:50
 
テスターHeroponRikiBestest担当者 ソースnintendo/gba.cpp
バージョン0.254発生バージョン修正バージョン
修正コミットプルリク
フラグ
セット gba [monstgat]
セット詳細
 
概 要アイテムスロットが満杯になると画面が化ける。
詳 細If you fill all 10 of your cards/items slots, the screen will be covered with dashes, and this will show up everytime you open your list of cards (which is pretty much all the time, since you need it to use items.)
Seems to occur on Rev 1 as well, and the save seems to work there too, but most testing was done with the original version. (Also, as far as I can tell mame doesn't have Rev 1 added anyways; either that or mame only has rev 1 and not the original. Regardless therof, I used whatever version of monstgat that was in mame's softlist.)

This issue was fixed in mGBA in commit https://github.com/mgba-emu/mgba/commit/4ce9b83362ad66b1421afea7372adfc753bce97c between releases 0.1.0 and 0.1.1, and the game has continued functioning properly from there until now, as of the latest nightly.

Apparently, this is the result of a documentation error in gbatek. While I don't know of any existing correct documentation, it seems like mode0 can only use the first 64k of vram for background tiles.

Pulled and compiled the latest commit as of yesterday. (I also tested it on 0.252 afterwards and the issue was still there too, if it matters)
Tested on Linux Mint 21.1
再現手順To reproduce, load the attatched save file, choose to continue, and immediately walk to the right; your 10th card slot will be filled up, and the card screen will display, showing the issue.
追加情報 
 
添付ファイルnv filemonstgat.nv (2023-05-06 05:11)
png filemonstgat.png (2023-05-06 05:12)