カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
DIP/入力 | 低 | 認証済み | 未処理 | 2023-06-20 09:44 | 2023-06-22 02:38 |
テスター | Balthier | 担当者 |   | ソース | taito/galastrm.cpp |
バージョン | 0.255 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | galastrm | ||||
セット詳細 |
galastrm - ギャラクティックストーム (日本版)
| ||||
概 要 | 5キーは両方のカウンタにコインが入る。6キーはクレジットは入るがカウンタは変わらない。 | ||||
詳 細 | The 5 key is adding coins to both counters simultaneously. 6 adds credits to the game, but no coins get counted. It acts like the Service Coin, except that if you change the coin settings in service mode (1 coin = 2 plays, 3 coins = 1 play, etc) it will reflect the changes with how many credits get added to the game, to clarify. Input test also shows that 5, 6, and 9 are functioning correctly. | ||||
再現手順 | 1. run galastrm 2. put some coins in the machine with 5, then view the bookkeeping info in the UI. Both counters show same stats. 3. now put some coins in with 6 and view the bookkeeping info, nothing will have changed. | ||||
追加情報 | The start button is also very sketchy in service mode. It acts like there is a rapid fire effect applied to it, sometimes it is very hard to enter/exit certain options. One press even very quickly sometimes acts like it was double-tapped. | ||||
添付ファイル |