カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 担当者決定 | 未処理 | 2021-01-17 01:56 | 2021-02-23 21:27 |
テスター | tjbautista01 | 担当者 | windyfairy | ソース | ksys573.cpp |
バージョン | 0.227 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | #7811 | |||
フラグ | |||||
セット | ddr2mla, ddrbocd, any 573 Analog DDR game exccluding JP Dancing Stage series | ||||
セット詳細 |
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概 要 | ゲーム中のフレームレートが半分になっている。 | ||||
詳 細 | While the rest of the UI before a stage runs smoothly, upon entering a stage and the song starting everything (dancer, arrows, BG animations) seem to be running at half the framerate it's supposed to (i.e. skipping every other frame). Fully aware that games using the 1st/2ndMix engine use 30FPS ingame, but in MAME it seems the songs run at something like 15FPS or so, although it's still running at proper speed. For reference videos are attached comparing performance on MAME and its PS1 console version. NOTE: Am aware this is not a proper reference cause different engines so attached an arcade capture of 2nd Mix (running Club Mode) done by imp95 in Youtube below. MAME: https://streamable.com/4txk2o PS1: https://streamable.com/6rkyzi This seems odd because Dancing Stage feat. True Kiss Destination runs properly at 60fps ingame and is also a 573 Analog game. Possibly CDROM-related? | ||||
再現手順 | 1. Load MAME 2. Run ddr2mla, ddrj, ddrbocd, or any other 573 Analog DDR game as mentioned 3. Select music and play game | ||||
追加情報 | |||||
添付ファイル |