カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 認証済み | 未処理 | 2020-12-12 10:23 | 2020-12-17 09:16 |
テスター | StHiryu | 担当者 |   | ソース | megadriv.cpp |
バージョン | 0.226 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | megadriv [quacksht] | ||||
セット詳細 |
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概 要 | [quacksht] セーブステート復旧時に音が壊れる。 | ||||
詳 細 | Although save states seem to be supported for this system, sometimes when a state is restored the sound is affected in several ways: Sometimes the sound disappears or noise is generated, or the soundtrack is distorted for a couple of seconds. It's a behavior similar to some system16 games such as Golden Axe, which in previous versions lacked support to save states if I remember well. As a curiosity, once the state is loaded if a sound effect is played strong enough, if we load the state again the melody sounds correctly. In this report I attach a save state from Quackshot, in which you can see a constant beep for approximately 2 seconds | ||||
再現手順 | 1-Load the save state provided using Megadrive (Europe,PAL) 2-Wait until Donald picks some sacks of money and load state again 3-Notice the melody changes the first 2 seconds of gameplay | ||||
追加情報 | -Provided save state 'w' -The rom for Quackshot is from No-Intro set: QuackShot Starring Donald Duck ~ QuackShot - I Love Donald Duck - Guruzia Ou no Hihou (World) (v1.1).7z | ||||
添付ファイル | ![]() |