カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
サウンド | 低 | 仮承認 | 未処理 | 2020-08-04 06:22 | 2020-08-10 08:08 |
テスター | Justin Kerk | 担当者 |   | ソース | philips/odyssey2.cpp |
バージョン | 0.222 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | 実機・資料検証済み | ||||
セット | odyssey2 [bees] | ||||
セット詳細 |
odyssey2 - オデッセイ2 (US)
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概 要 | [bees] Killer Beeのボイスがおそすぎる。 | ||||
詳 細 | After finishing a round in Killer Bees with The Voice module attached, the voice plays a series of sounds, "MORE MORE MORE CHK CHK CHK", as it counts up your score from your remaining bees. On real hardware it says "MORE" more times than in MAME and the CHK sound is more rapid. Compare at 4:28 in this hardware recording on YouTube: | ||||
再現手順 | 1. mame odyssey2 -cart voice -cart2 bees 2. Press Ctrl to start play 3. Move your swarm of white bees around to sting all the running enemies, avoiding the orange bees | ||||
追加情報 | Spin-off of https://mametesters.org/view.php?id=5103 kevtris had the same issue on his FPGA emulation and fixed it by fixing the SP0256: <kevtris> there I fixed my SP0256 <kevtris> that fixed killer bees. it says "more" 4x now and the tick tick tick noise sounds right, and there's a bunch more of them <kevtris> turns out that it does have a 1 deep FIFO <kevtris> it takes a small amount of time for LRQ to go low after writing to it <kevtris> it will stay high on the SECOND write to it, until the first sample is done | ||||
添付ファイル |