カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 仮承認 | 未処理 | 2020-01-08 05:35 | 2020-01-11 11:16 |
テスター | Zaphod | 担当者 |   | ソース | cclimber.cpp |
バージョン | 0.217 | 発生バージョン | 修正バージョン | ||
フラグ | 実機・資料検証済み | ||||
セット | ckongpt2 | ||||
セット詳細 |
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概 要 | 音量の減衰量が多すぎる。 | ||||
詳 細 | The musical notes decay too quickly in mame, and have for ages. real board video here. in mame the level end tune sounds very different. there is much more sustain between the notes in it on the real hardware, creating a nice reverb imitation that can clearly be heard. Mame clearly goes duh-duh-duh, duh-duh-duh-duh,duh-duh-duh-duh, duh-duh duh duh... while the arcade goes more like duhuhuh, duh-duhuhuh, duh-duhuhuh, duh-duh duh duh. The odd thing is that the very early emulation sounded correct to me, but ever since the psg emulation was "fixed", it's sounded wrong in these games. I'm not sure what the issue is, but you can clearly hear the sound difference in how it sounds versus MAME. And the video agrees with how i remember donkey king sounding when i saw it back in the day as well. | ||||
再現手順 | Play game. beat level 1 or any other level. happens every time. | ||||
追加情報 | |||||
添付ファイル |