カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 実機のバグ | 2019-10-01 10:11 | 2019-10-30 05:27 |
テスター | StHiryu | 担当者 |   | ソース | segaorun.cpp |
バージョン | 0.214 | 発生バージョン | 修正バージョン | ||
フラグ | |||||
セット | outrun | ||||
セット詳細 |
![]() | ||||
概 要 | The flashing sprites simulating the tires movement maybe are not correctly emulated | ||||
詳 細 | Taking a closer look to some pcb videos on youtube and comparing then with mame, looks like those sprites stop flashing in the emulator when the car reaches high speeds, or are less noticeable. Can't determine if this is caused by a CRT effect or not, but this game still has some missing graphic like those reported at bug05877, maybe the same thing happens with the tires. The motorbike at Hang-On has a similar effect, but it seems to be correctly emulated. | ||||
再現手順 | Put your Ferrari at the maximun speed and don't turn the car if it's possible. | ||||
追加情報 | Videos from an Outrun PCB and from mame (The effect is most noticeable playing in the emu rather than in the video) -Arcade: -Mame1: -Mame2: | ||||
添付ファイル |