カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 修正済み | 2016-11-07 01:00 | 2018-03-19 20:26 |
テスター | StHiryu | 担当者 |   | ソース | spec128.cpp |
バージョン | 0.179 | 発生バージョン | 修正バージョン | 0.196 | |
フラグ | |||||
セット | specpl3e | ||||
セット詳細 |
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概 要 | 2面と6面でスプライトがちらつく。 | ||||
詳 細 | At the level 2, the motorbike sprite is flickering all the time. At the level 7, the same behaviour with the police van sprite and the helicopter. This is the same problem I've reported with bug06287, so seems not to be a game specific problem. Played with the Terminator 2 - Judgement Day.tzx file from WorldOfSpectrum.org | ||||
再現手順 | 1-Launch specpl3e with the Terminator 2 - Judgement Day.tzx in the cassette 2-Press intro when LOADER is selected. 3-Open the mame internal ui and in Tape Control, play the tape 4-You can boost the loading by pressing F9 5-Follow the instructions and start the game 6-Beat the enemy at the first screeen, it's so easy 7-At the second stage you can see the motorbike sprite, no need to reach stage 7, but you can do it anyway | ||||
追加情報 | Provided an input, but when I playback it, doesn't recognize the internal gui moves and can't load the tape, so you'll have to reach stage 2 by yourselves. This is a link from youtube as usual, where you can see the sprites with no flickering: Stage 2 --> 1:13 Stage 7 --> 6:18 | ||||
添付ファイル | ![]() |