カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 中 | 解決済み | 修正済み | 2008-02-01 01:56 | 2012-06-10 12:26 |
テスター | -Misc Reporters- | 担当者 |   | ソース | galaxian.cpp |
バージョン | 0.119 | 発生バージョン | 0.115u4 | 修正バージョン | 0.122u6 |
フラグ | 旧BugID | cocktail0119yel | |||
セット | Many sets in galdrvr.c | ||||
セット詳細 | |||||
概 要 | カクテルモードでプレイヤー2の画面がずれている。 | ||||
詳 細 | amidar.c, frogger.c (all sets), galaxian.c (froggs at least), scramble.c (scramble+many sets): When it is player 2's turn and the screen is flipped it is offset so that the scores sit in the middle of the screen. Follow-up by Robbbert: In video\galaxian.c, in video_start_common, is this line: tilemap_set_scrolldx( bg_tilemap, 0, -128 ); This is needed for galaxian and mooncrst (among others), but not for those games in this bug report. A temporary fix can be obtained by adding the line: tilemap_set_scrolldx( bg_tilemap, 0, 0 ); to the VIDEO_START of all affected games. For example, to fix amidar, add the line to the end of VIDEO_START( turtles ) Solution from Robbert: Seems that MAME works a bit different since that bug report was filed. It's now much easier to fix. In src\mame\video\galaxian.c, find the line: tilemap_set_scrolldx(bg_tilemap, 0, -128); and remove it. I've tested all the affected games in misfitmame and they are now all correct. | ||||
再現手順 | |||||
追加情報 | Posted by zentoolie / Tafoid / Robbbert Most drivers merged to galdrvr.c + galaxold.c (changed in 0.124u1) | ||||
添付ファイル | ![]() |