カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
クラッシュ/フリーズ | 重要 (ゲーム) | 解決済み | 修正済み | 2015-09-05 20:40 | 2023-04-17 07:17 |
テスター | izius | 担当者 | Haze | ソース | gaelco/gaelco.cpp |
バージョン | 0.165 | 発生バージョン | 修正バージョン | 0.239 | |
修正コミット | edc0dfb | プルリク | #8916 | ||
フラグ | |||||
セット | bigkarnk | ||||
セット詳細 |
bigkarnk - ビッグカルナック (ver. 1.0, checksum 1e38c94)
| ||||
概 要 | 一定の条件でゲームがフリーズする。 | ||||
詳 細 | The game could freeze in some particular circumstances, with sprites unable to move and music still playing. It may happen in level 2, inside the pyramid, if the color-changing ankh is pulled it when it's yellow or black (optional in both cases and not needed to proceed). After doing that, the game will possibly freeze when doing any of the following actions: 1) Jumping on a stairs. 2) Touching the top step of a stairs (only when going left). 3) Landing after walking off a platform*. 4) Landing after a jump, if you hit something in midair (wall, object or enemy)*. 5) Landing after receiving a hard hit (like a kick from the mummy boss in level 2). 6) Jumping on a higher platform (unless you land on the edge). 7) Jumping down to catch a rope (only on the ship in level 3). (Possibly more?) * = not always, but eventually it happens. | ||||
再現手順 | It might take a few tries to reproduce. Unfortunately, I don't know what exactly triggers the freeze, pulling the ankh when it's yellow or black is only the final part. | ||||
追加情報 | I currently can't trace a regression (if there is one), given the semi-random nature of this bug. However, it does seem to happen consistently from recorded INPs. So I have included 2 INPs for comparison, with the freeze happening in only one, even if I did basically the same actions in both. | ||||
添付ファイル | bigkarnk (freeze in level 2).zip (2015-09-05 20:40) | ||||
bigkarnk (no freeze).zip (2015-09-05 20:40) | |||||
0000.png (2015-09-10 08:46) | |||||
bigkarnk (mame 0.220 savestate).zip (2020-05-17 05:17) |