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サウンド解決済み実機のバグ2009-07-06 05:302020-12-18 16:54
 
テスターYonah担当者 ソースmidyunit.cpp
バージョン0.132発生バージョン修正バージョン
フラグ
セット smashtv
セット詳細
smashtv - スマッシュT.V. (rev 8.00)
 
概 要ドアが開いているときにBGMのテンポが遅れる。サウンドCPUを150%までオーバークロックすると解決する。
詳 細From the start of game play in the first room, the background music seems to lag or sputter while playing the game. This seems to happen when a door opens either to bring in more enemies or while the player is moving to the next room.

When the sound CPU is over-clocked to 150% these sound problems are alleviated. Most interestingly, if the CPU is under-clocked by even as little as 95% these problems become severe very quickly.
再現手順1) Start the emulation
2) Go to "Slider Controls"
3) Lower the volume of the DAC and CVSD volume to 0.00
4) Play the game, listen for tempo interruptions, particularly with bass notes.
5) Reset the game (shift + F3)
6) Adjust CVSDCPU to 150%
7) Play the game, notice the lack of sound problems.
8) Reset the game (shift + F3)
8) Adjust CVSDCPU to 90% or below.
9) Notice how sound problems become worse.
追加情報I have included 2 files, both with DAC and CVSD muted, one at normal CPU speed, the other Adjusted to 150% above normal.

Over the weekend I located a SmashTV machine of unknown version at a local establishment. If necessary I could try to get a sound recording of the game if no one else has access to the real hardware, though I lack the proper equipment to do this and the noise levels in the surrounding are excessive.
 
添付ファイルmp3 fileNormal.mp3 (2009-07-06 05:30)
mp3 fileAdjusted.mp3 (2009-07-06 05:31)