カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 修正済み | 2009-05-11 07:28 | 2009-05-11 09:00 |
テスター | wuemura | 担当者 | Kale | ソース | dec0.cpp |
バージョン | 0.131u1 | 発生バージョン | 0.131u1 | 修正バージョン | 0.131u2 |
フラグ | |||||
セット | baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasya | ||||
セット詳細 |
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概 要 | サウンドが鳴らない。 | ||||
詳 細 | Game has no sound, soon as you start the game you hear a quick "thump", after you exit the game you can hear another "thump". * Master volume is at 0dB | ||||
再現手順 | mame baddudes No mame.ini, all other INI/CFG related with the game was deleted. | ||||
追加情報 | At the makefile "specify architecture-specific optimizations" this was added: ARCHOPTS =-mtune=athlon64 No other change was made at the makefile. Using Athlon 64 X2 4400+, 2GB DDR2 800Mhz I've done "make clean" before "make" to delete the what was inside the "OBJ" folder. The games bouldash, midres, secretag and slyspy has sound. | ||||
添付ファイル |