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グラフィック認証済み未処理2008-03-29 01:332019-05-31 05:08
 
テスターLastNinja2担当者 ソースsega/stv.cpp
バージョン0.124a発生バージョン修正バージョン
修正コミットプルリク
フラグ
セット diehard, dnmtdeka
セット詳細
diehard - ダイナマイト刑事 / Die Hard Arcade (UET 960515 V1.000)
dnmtdeka - ダイナマイト刑事 (J 960515 V1.000)
 
概 要いろいろなグラフィック不具合あり。
詳 細Both Die Hard Arcade and Dynamite Deka have graphics glitches in different moments of the games.

1. During the intermission between two levels (the "way to next stage" screen) we should see a 3d model of the palace's internal structure and the player (a red dot) moving inside it. We see the dot moving but the structure is missing. It also happens in Dynamite Deka, despite the different external model of the palace.

2. The sector of the third level in which you must fight inside a fountain should have a black background, while in MAME you see stripes of water texture that remain also visible during the following quick time event (where you must avoid the missile).

3. Again in that sector, the fountain texture is broken when the perspective changes and the camera raises over the characters.

Everything is supported with snapshots (see Additional Information).
再現手順 
追加情報stv.c merged into saturn.c in 0.142u2
Snapshots legend (MAME snaps resized to 640x480):

1a. "Way To Next Stage" as it's shown in MAME.
1b. "Way To Next Stage" as it should look (two snaps, open it for higher detail).
2a. Fountain section's background as it's shown in MAME.
2b. Fountain section's background as it should look.
3a. Fountain texture as it's shown in MAME.
3b. Fountain texture as it should look.
 
添付ファイルJPG file1a.JPG (2008-03-29 01:33)
JPG file1b.JPG (2008-03-29 01:33)
JPG file2a.JPG (2008-03-29 01:34)
JPG file2b.JPG (2008-03-29 01:34)
JPG file3a.JPG (2008-03-29 01:34)
JPG file3b.JPG (2008-03-29 01:34)
zip filediehard-mame 0.210.zip (2019-05-31 05:06)