カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
ゲームプレイ | 低 | 解決済み | 実機のバグ | 2008-02-16 09:31 | 2008-02-16 09:32 |
テスター | -Misc Reporters- | 担当者 |   | ソース | midway/astrocde.cpp |
バージョン | 0.102u5 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | 旧BugID | gorf0102u5yel | |||
セット | gorf | ||||
セット詳細 |
gorf - Gorf
| ||||
概 要 | 特にギャラクシアンの面で、効果音やスプライトが完全に固まる。 | ||||
詳 細 | On the Galaxian level especially, the sounds and sprites completely lock up at times. - gorf0102u5yel, ahofle | ||||
再現手順 | |||||
追加情報 | Apparently not a bug. I have read reports stating that this IS in fact what happens on the actual arcade board. "Due to Gorf's limited hardware not being powerful enough to move the game's colourful sprites around easily, it's possible, on the Astro Battles screen, to slow the last two invaders down to a crawl; simply by repeatedly firing. On the Laser Attack screen, if you shoot all the enemy ships EXCEPT for the laser shooters, you can sit forever on the far left hand side of the screen. Useless, but interesting all the same" This being said, I believe that this should be considered "working as intended" - John L. (0.112) | ||||
添付ファイル |