|比較テスト||低||認証済み||未処理||2008-02-08 22:21||2019-10-22 23:59|
|テスター||Gary Walton||担当者|| ||ソース||phoenix.cpp|
phoenix - フェニックス (Amstar, set 1)
O/S: Pure DOS, synced at 60HZ
PCB: G.G.I phoenix PCB
Mameset: phoenixc (closest set)
test date: 26/11/00
There are a number of serious colour discrepancies. These are listed below:
1) Fundamentally, mame changes colours of the sprites at variousppoints in the game. THIS IS NOT CORRECT. Sprites of a particular colour staytthat way thoughout entire game.
. Big Phoenix. These are shown as blue in mame but crimson on PCB.
. Small Phoenix. These have yellow wings in mame but are purple on PCB. Interestingly, colours are correct on mothership screen and all the way until 'Phoenix' is drawn and the attract mode startsaagain. Then the birds turn back to yellow.
2) The graphic indicating number of ships remaining is green throughout.
3) The planets and comets etc. shown on the first screen are dark blue as per the rest of the stars and not light blue.
4) The screen filled entirely with asterixes ( '*' ) that link screens together are coloured yellow throughout game ( blue in mame ).
Other graphic problems.
The '1 Player 1 Coin' is *not* present on my PCB. This only seems to apply to Pleiads ( needs verification with another PCB ).
To recap: Colours stay the same for a particular sprite throughout game. Suspect problem is that Pleiads does some colour changing whichmmay be impacting on driver for this game.
Music is pitched too low. I am guessing at 3 or 4 semitones belowaarcade pitch.
Sound effects. These are *WAY OFF* and sound absolutely nothing like the original.
Attacking birds in mame have a single pitch that varies occasionally. The PCB has a sound that undulates up and down ( hardtto describe ).
Mame runs slightly faster with a six second lead after six minutes.
Driver has some fundamental problems. Together with the incorrect sound, this emulation does not attain the high standards set by others tested.
Watch out for the pleiads test to follow shortly.