カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
グラフィック | 最小 | 解決済み | 実機のバグ | 2017-02-17 00:46 | 2017-02-17 06:54 |
テスター | StHiryu | 担当者 |   | ソース | sega/mdconsole.cpp |
バージョン | 0.182 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | 実機・資料検証済み | ||||
セット | ghouls | ||||
セット詳細 |
ghouls - 大魔界村 / Ghouls'n Ghosts (海外版)
| ||||
概 要 | スプライトプライオリティの不具合は実機由来。 | ||||
詳 細 | As you know, the emulated sprite priority in the Megadrive/Genesis is not perfect yet (Castle of Illusion and Streets Of Rages as far as I know). So when I recently played Ghoul'n Ghost, I thought this was another game with the same problem. This can be seen clearly in stage 3, when the enemies appears on the score and not behind, like happens at the arcade from Capcom. But after testing it with my original cartridge, I can say this is the real behaviour of the game, so I want to report it to acknowledge to all of you. (Shoul be interesting to add a category in Mametester called BTANB for cases like this). | ||||
再現手順 | Play until level 3. | ||||
追加情報 | Video link showing the level 3 (At 6:50): | ||||
添付ファイル |