カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
インターフェイス | 中 | 解決済み | 修正済み | 2014-08-18 08:19 | 2014-09-01 11:33 |
テスター | Tafoid | 担当者 | R. Belmont | ソース | |
バージョン | 0.154 | 発生バージョン | 修正バージョン | 0.155 | |
修正コミット | プルリク | ||||
フラグ | |||||
セット | SDL-based | ||||
セット詳細 | |||||
概 要 | -watchdogコマンドがSDLMAMEで動かない。 | ||||
詳 細 | Using the -watchdog command which is supposed to give control back to the OS within the amount of time sent to the command does not work. This makes you have to forcequit MAME set which do not boot and hang upon start or during play. **Example below** The control should return after 5 seconds of 'hanging' but does not and requires user interaction to kill the application. This is problematic when running regression tests or any other tests which cannot be monitored all the time and requires a functioning watchdog to cease emulation when called upon. Windows (non-SDL) -watchdog command works great, properly detects hangups and discontinues emulation bring control back to OS and letting usage continue. | ||||
再現手順 | EG: mame -watchdog 5 comg079 (confirmed known to HANG immediately) | ||||
追加情報 | |||||
添付ファイル |