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その他解決済み修正済み2010-08-01 04:482017-10-11 11:44
 
テスターQ.T.Quazar担当者Kaleソースkaneko16.cpp
バージョン0.139発生バージョン修正バージョン0.190
フラグ
セット shogwarr; shogwarru; fjbuster (untested)
セット詳細
fjbuster - 富士山バスター (日本版)
shogwarr - 富士山バスター / Shogun Warriors (海外版)
shogwarru - 富士山バスター / Shogun Warriors (US版)
 
概 要inpファイルの再生がずれる。
詳 細Rather bizarre... from at least .134 on, the .inp file does not synch with playback--regardless of NVRAM, frameskipping, sound, core settings, .cfg file, or anything else.

Fighting against some opponents does seem to synch properly--but others, such as Shogun, always desynch.

This behaviour did not seem to happen back around the .106 cycle (although i have not tested exhaustively)

Maybe somewhat minor, but seems to me desynching replays have often been an indicator of emulation errors.
再現手順make an .inp. choose Samurai to play, since he fights Shogun first. play a round or two. quit. playback .inp.
追加情報attached file made on .137--should be almost a complete game. instead, it desynchs in the first match.
 
添付ファイルzip fileshogwarr_007.zip (2010-08-01 04:48)