カテゴリ 重要度 ステータス 解決状況 登録日時 最終更新
サウンド仮承認未処理2009-07-15 02:412009-07-15 02:51
 
テスターGyrovision担当者 ソースcinemat.cpp
バージョン0.132u4発生バージョン修正バージョン
フラグ
セット ripoff
セット詳細
ripoff - リップオフ
 
概 要サンプル音再生の問題がある。
詳 細1) continuous eattack.wav sample looping during attract mode and game play.
eattack.wav is only to be played when an enemy is on the screen.

2) whenever the enemy shoots, efire.wav is played followed by bonuslvl.wav
bonuslvl.wav is only to be played when Bonus Level points are awarded.

3) bonuslvl.wav is not playing when Bonus Level points are awarded.

4) background sound stops after last enemy is killed and points are shown.
The background samples should always be playing continuously during the entire game.
再現手順Play the game and compare with my notes and embedded video.

追加情報- 0.107u2: Adam Bousley fixed background sample playing in Rip Off.
This is the change made to temporarily stop the background samples after the last enemy is killed and points are shown. As you can see in the video, this change does not reflect accurate game behavior and therefore should be removed or reversed.
 
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