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既知事項/未実装解決済み実機のバグ2008-09-09 23:372017-06-29 16:27
 
テスターstephh担当者 ソースslapfght.cpp
バージョンN/A発生バージョン修正バージョン0.187
フラグソース内の記述
セット gtstarb2
セット詳細
grdian - ゲットスター / Guardian (US版)
 
概 要MCUシミュレーションが原因のバグあり。
詳 細- Patches are coded diffrently than in 'gtstarb1' and code isn't always perfect (lazy coding ?) which causes LOTS of ingames bugs or strange behaviours :
* patched command 0x20 : NO continue play
* patched command 0x21 : as soon as a player loses all his lives, the game is over (even if other player still has lives)
* patched command 0x22 : difficulty is ALWAYS set to "Easy" at start so "Difficulty" Dip Switches have no effect when you are playing (it still has an effect in the "test mode" though)
* patched command 0x23 : different lives settings (thus the need of a specific INPUT_PORTS definition for this game)
* patched command 0x25 : right and down directions are swapped (thus the need of a specific INPUT_PORTS definition for this game)
* patched command 0x2a : player flag (which determines if player 1 or player 2 is playing) is NOT updated, causing the following things :
. current player score will ALWAYS be displayed under player 1
. when cabinet is set to "Cocktail", player 2 uses player 1 inputs
* patched command 0x38 : laser position does NOT change according to player position (it ALWAYS starts from the middle of the screen)
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