カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
既知事項/未実装 | 低 | 解決済み | 実機のバグ | 2008-09-09 23:37 | 2017-06-29 16:27 |
テスター | stephh | 担当者 |   | ソース | toaplan/slapfght.cpp |
バージョン | N/A | 発生バージョン | 修正バージョン | 0.187 | |
修正コミット | プルリク | ||||
フラグ | ソース内の記述 | ||||
セット | gtstarb2 | ||||
セット詳細 |
grdian - ゲットスター / Guardian (US版)
| ||||
概 要 | MCUシミュレーションが原因のバグあり。 | ||||
詳 細 | - Patches are coded diffrently than in 'gtstarb1' and code isn't always perfect (lazy coding ?) which causes LOTS of ingames bugs or strange behaviours : * patched command 0x20 : NO continue play * patched command 0x21 : as soon as a player loses all his lives, the game is over (even if other player still has lives) * patched command 0x22 : difficulty is ALWAYS set to "Easy" at start so "Difficulty" Dip Switches have no effect when you are playing (it still has an effect in the "test mode" though) * patched command 0x23 : different lives settings (thus the need of a specific INPUT_PORTS definition for this game) * patched command 0x25 : right and down directions are swapped (thus the need of a specific INPUT_PORTS definition for this game) * patched command 0x2a : player flag (which determines if player 1 or player 2 is playing) is NOT updated, causing the following things : . current player score will ALWAYS be displayed under player 1 . when cabinet is set to "Cocktail", player 2 uses player 1 inputs * patched command 0x38 : laser position does NOT change according to player position (it ALWAYS starts from the middle of the screen) | ||||
再現手順 | |||||
追加情報 | |||||
添付ファイル |