カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
実機資料 | 低 | 認証済み | 未処理 | 2008-01-27 05:05 | 2019-10-13 14:36 |
テスター | Stefan Lindberg | 担当者 |   | ソース | konami/contra.cpp |
バージョン | 0.111u1 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | 旧BugID | gryzor0111u1ora | |||
セット | gryzor | ||||
セット詳細 |
gryzor - 魂斗羅 / Gryzor (set 1)
| ||||
概 要 | 実機との比較テスト結果。 | ||||
詳 細 | First this recording (showing attract mode) was to show the slowdown in Gryzor (contra.c) but it seems to been fixed pretty much with the latest 111u1, i can't really check with the pcb running at the same time as MAME atm but i did check the video and ran MAME in a window side by side... they did get out of sync. Another thing wich can be seen at the end of the recording is that the bad guys jump down in MAME but on the PCB they jump up when going off the cliff :-) https://web.archive.org/web/20070811152925/http://www.mametesters.org/files/gryzor0111u1ora.zip | ||||
再現手順 | |||||
追加情報 | |||||
添付ファイル |