カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
実機資料 | 低 | 仮承認 | 未処理 | 2008-02-09 18:31 | 2010-09-11 19:26 |
テスター | -Misc Reporters- | 担当者 |   | ソース | seta/ssv.cpp |
バージョン | 0.97u4 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | 実機・資料検証済み | 旧BugID | dynagear097u4ora | ||
セット | dynagear | ||||
セット詳細 |
dynagear - ダイナギア
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概 要 | オリジナル開発者からの情報。 | ||||
詳 細 | A SSV system can display some (probably 5 or 6) BGs. Although BG1 and BG2 are always displayed,it can choose a display or un-displayingaccording to the attribute of a parent object after BG3. Moreover, the priority of an object is also controllable with the turn of the parent object for BG display, and other parent objects.In DYNAGEAR, since the parent object is performing a display setup after BG3, it is thought that garbage has come out to the left-hand side of a screen. By the way, it called Dynagears is a mistake, and Dynagear surely. Was it hard to read a title? I am happy about what many you played Dynagear for.And I am thankful to you of a MAME team who gave the opportunity from the bottom of my heart. Sorry my poor English Thank you. [DynaGear's programmer] | ||||
再現手順 | |||||
追加情報 | Reported by shulgee | ||||
添付ファイル |