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    <title>MAME Bug Database J</title>
    <subtitle></subtitle>
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    <updated>2012-02-05T00:09:54+09:00</updated>
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    <entry>
        <title>04393: [グラフィック] All sets in cps1.c, toaplan2.c: フレームステップ(Shift+Pキー)で進めると、背景とスプライトが大きくずれる。普通の動作では問題無い。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4393"/>
        <published>2011-06-28T22:25:45+09:00</published>
        <updated>2012-02-04T06:42:36+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4393</id>
        <author>
            <name>AWJ</name>
        </author>
        <content type="html">If you pause and single frame step (shift+pause) while playing any toaplan2.c game, the game exhibits sprite-background desynch and other graphical errors that do not happen when the emulation is running at normal speed. Some games are more severely affected than others--bgaregga is particularly bad.</content>
    </entry>
    <entry>
        <title>04656: [その他] Various Sets: &quot;Timer Error&quot; shows before start of game each time, showing odd time during setting</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4656"/>
        <published>2012-02-01T20:09:08+09:00</published>
        <updated>2012-02-04T02:05:07+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4656</id>
        <author>
            <name>Bubblun_Z</name>
        </author>
        <content type="html">A number of games on Super Kaneko Nova System are giving a &amp;quot;Timer Error&amp;quot; and take you to the Time Set screen or just immediately going to it without a prior screen (like Saru-Kani-Hamu-Zou). It also happened in the last version (0.144u6), and with all the galpanis sets working again, they're all doing the same thing. It can also display odd times for the currently set time (over 24 hour time?).&lt;br /&gt;
&lt;br /&gt;
This happens each time you load the game, accepting the time with or without changing it will get you through, but you'll be seeing it again every time.&lt;br /&gt;
&lt;br /&gt;
There are exceptions (Cyvern, Gals Panic S2 &amp;amp; S3, Guts'n, Panic Street, Puzz Loop, Sen-Know...) that just start the game without the error, I haven't checked their time settings yet. It happens mostly for all four Electro Design mahjong games and various Kaneko titles.&lt;br /&gt;
&lt;br /&gt;
Sengeki Striker is an odd case. During the checks, it'll say the clock is NG, and you'll need to push a button to go into the Test Menu, where you'll need to use Clock Adjustments, then Exit afterwards. It didn't seem to be showing 42:##:## as the time, either. The others just immediately take you to the set screen.</content>
    </entry>
    <entry>
        <title>04651: [その他] geimulti: geimulti - 13 game roms are loaded, only nine are listed in-game and playable</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4651"/>
        <published>2012-01-31T05:17:46+09:00</published>
        <updated>2012-02-04T02:04:50+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4651</id>
        <author>
            <name>Luigi30</name>
        </author>
        <content type="html">13 game ROMs are loaded in the Greyhound multi-game system driver, but the game itself only reports nine games available. The ROM test lists 9 ROM banks detected and good.&lt;br /&gt;
&lt;br /&gt;
The in-game game list then contains 13 entries and scrolls out of the proper area. Only the first nine are selectable.</content>
    </entry>
    <entry>
        <title>01130: [サウンド] karatevs, kchamp, kchampvs: 最初のクレジット投入音が鳴らない。その後は鳴る。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=1130"/>
        <published>2008-02-11T18:52:12+09:00</published>
        <updated>2012-02-03T05:10:03+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=1130</id>
        <author>
            <name>Shifty</name>
        </author>
        <content type="html">Sound bug - no sound effect plays when first credit is input (works for subsequent credits).</content>
    </entry>
    <entry>
        <title>04585: [グラフィック] triothep, actfancr and clones: グラフィックがずれる、または表示されない。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4585"/>
        <published>2012-01-01T13:49:16+09:00</published>
        <updated>2012-02-03T03:45:43+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4585</id>
        <author>
            <name>haynor</name>
        </author>
        <content type="html">in some places both games have missing or misplaced graphics. In most places is not too visible (like during attract in Act Fancer - black lines, or attract in Trio - wrongly moving pipes) but there some places (like first boss in Act Fancer) where you clearly see missing/misplaced graphics.</content>
    </entry>
    <entry>
        <title>00129: [サウンド] kchampvs, karatevs: ボイスが再生されると、BGMが少しだけ止まる。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=129"/>
        <published>2008-01-22T07:38:45+09:00</published>
        <updated>2012-02-03T02:50:14+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=129</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Tested with 0.115 and as far back as .37b15 (first windows release).&lt;br /&gt;
&lt;br /&gt;
Boot the game and let the demonstration progress to the screen where the two fighters trade kicks and punches but do not hit each other. You'll notice the BGM continues to play fine while there are regular sound effects, but there is a very noticable pause only when there is a speech effect used. You can hear more of the tune (longer into it) when you do not have speech effects in the demo (try kchamp and karatedo).</content>
    </entry>
    <entry>
        <title>04661: [クラッシュ/フリーズ] calchase: 初期メモリテスト時にアサート。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4661"/>
        <published>2012-02-01T23:09:05+09:00</published>
        <updated>2012-02-03T00:23:21+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4661</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">warning: assert: src/emu/render.c:2451: m_live_textures == 0&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04622: [クラッシュ/フリーズ] anmlbskt: OK画面の前にクラッシュする。(R. Belmont)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4622"/>
        <published>2012-01-20T15:42:21+09:00</published>
        <updated>2012-02-02T13:17:32+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4622</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Crash before OK with message:&lt;br /&gt;
&lt;pre&gt;
AW-ROM-BOARD: region rom_board is missing
&lt;/pre&gt;&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04636: [クラッシュ/フリーズ] mquake: [デバッグ限定] OK後に例外。(R. Belmont)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4636"/>
        <published>2012-01-24T00:43:02+09:00</published>
        <updated>2012-02-02T13:14:54+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4636</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">&lt;pre&gt;
Exception at EIP=00449479 (es5503_sample_r(address_space*, unsigned int)+0x0061): ACCESS VIOLATION
&lt;/pre&gt;&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04654: [] All sets in stv.c: stv.c全般で不具合多数。(R. Belmont)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4654"/>
        <published>2012-01-31T20:07:09+09:00</published>
        <updated>2012-02-02T13:05:19+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4654</id>
        <author>
            <name>Scagazza</name>
        </author>
        <content type="html">Among the issues related are:&lt;br /&gt;
&lt;br /&gt;
COTTON2: Game hangs in a black screen&lt;br /&gt;
GROOVEF: Game hangs after pressing P1 start&lt;br /&gt;
HANAGUMI, PBLBEACH: Game hangs when you choose character&lt;br /&gt;
MYFAIRLD: P1 start button doesn't function&lt;br /&gt;
RSGUN:  There is no music and sound effects&lt;br /&gt;
SHANHIGW: No music is played&lt;br /&gt;
SHANHIGW: The game starts with 2 credits inserted&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04060: [クラッシュ/フリーズ] All sets in taitogn.c: NVRAMの書き出しがうまくいかずゲーム正常に起動しない。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4060"/>
        <published>2010-09-23T19:33:32+09:00</published>
        <updated>2012-02-02T06:37:40+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4060</id>
        <author>
            <name>M.A.S.H.</name>
        </author>
        <content type="html">Delete old .NV files. Start game. Press FAST FORWARD (Insert) key&lt;br /&gt;
to speed up NVRAM writing.</content>
    </entry>
    <entry>
        <title>04655: [グラフィック] rsgun: グラフィックがかなりおかしくなっている。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4655"/>
        <published>2012-01-31T20:09:51+09:00</published>
        <updated>2012-02-02T05:31:15+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4655</id>
        <author>
            <name>Scagazza</name>
        </author>
        <content type="html">Graphic is heavily corrupted</content>
    </entry>
    <entry>
        <title>04650: [ドキュメント] m1coro11n, m1coro11np, m1coro12n, m1coro12np, m1coro21n, m1coro21np, m1coro22n, m1coro31p, m1coro32n, m1coro32np: ゲーム名にタブ文字が含まれている。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4650"/>
        <published>2012-01-31T04:46:12+09:00</published>
        <updated>2012-01-31T23:58:29+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4650</id>
        <author>
            <name>Fujix</name>
        </author>
        <content type="html">The game descriptions in -listxml output for these two games contain a tab character inconsistently.&lt;br /&gt;
&lt;br /&gt;
&lt;pre&gt;&amp;lt;description&amp;gt;Coronation Street (Maygay) v1.1 (Newer)	(M1A/B)&amp;lt;/description&amp;gt;
&amp;lt;description&amp;gt;Coronation Street (Maygay) v1.1 (Newer)	(Protocol) (M1A/B)&amp;lt;/description&amp;gt;&lt;/pre&gt;</content>
    </entry>
    <entry>
        <title>00025: [グラフィック] superchs: 画面が一瞬他のグラフィックに変わることがある。後の面に進むほどひどくなる。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=25"/>
        <published>2008-01-16T05:42:29+09:00</published>
        <updated>2012-01-31T14:14:40+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=25</id>
        <author>
            <name>Twisty</name>
        </author>
        <content type="html">画面が一瞬他のグラフィックに変わることがある。後の面に進むほどひどくなる。</content>
    </entry>
    <entry>
        <title>04649: [ゲームプレイ] deroon: ステージ6がほとんどの場合ステージ5と紹介される。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4649"/>
        <published>2012-01-30T21:08:01+09:00</published>
        <updated>2012-01-31T14:09:22+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4649</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">I have been playing this a lot as of late and noticed an oddity that most of the time (but not always) when you reach the fanfare for Stage 6 (White Alien character) the screen will announce Stage 5 instead.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04648: [グラフィック] All sets in btime.c: カクテルモードのプレイヤー2のグラフィックがずれる。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4648"/>
        <published>2012-01-30T16:25:08+09:00</published>
        <updated>2012-01-31T02:19:42+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4648</id>
        <author>
            <name>-Misc Reporters-</name>
        </author>
        <content type="html">In all tested games in the driver, the cocktail screen (for the second player) is placed incorrectly as well as a good deal of the other graphics/sprites.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04635: [グラフィック] terrafb, terrafjb: [デバッグ限定] 画面両側にグラフィックゴミ表示される。(Haze)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4635"/>
        <published>2012-01-23T23:04:59+09:00</published>
        <updated>2012-01-30T13:14:18+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4635</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Graphics corruption on both sides of the screen, even during the introduction.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04632: [クラッシュ/フリーズ] oldsplus: [デバッグ限定] OK前にアサート。(Haze)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4632"/>
        <published>2012-01-23T20:47:52+09:00</published>
        <updated>2012-01-30T13:12:02+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4632</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">&lt;pre&gt;
assert: src/emu/emucore.h:340: dynamic_cast&amp;lt;_Dest&amp;gt;(src) == src
&lt;/pre&gt;&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04626: [DIP/入力] ddragon2 and clones: DIP設定の間違いとデフォルト設定の違いあり。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4626"/>
        <published>2012-01-22T23:33:18+09:00</published>
        <updated>2012-01-30T08:47:51+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4626</id>
        <author>
            <name>rcoltrane</name>
        </author>
        <content type="html">According to the game manual, some of the dipswitch settings on MAME are incorrect, making the game more difficult to play. The default dipswitch settings are described on pages 4-5 of the original Double Dragon II manual:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.crazykong.com/manuals/DoubleDragon2.man.pdf&quot;&gt;http://www.crazykong.com/manuals/DoubleDragon2.man.pdf&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04647: [DIP/入力] cabal and all clones: &quot;Bonus Lives&quot;の設定が間違っている。(stephh)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4647"/>
        <published>2012-01-29T09:10:10+09:00</published>
        <updated>2012-01-30T08:33:49+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4647</id>
        <author>
            <name>stephh</name>
        </author>
        <content type="html">&amp;quot;Bonus Lives&amp;quot; settings are wrong. Here are what they should be :&lt;br /&gt;
&lt;br /&gt;
	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION(&amp;quot;SW2:3,4&amp;quot;)&lt;br /&gt;
	PORT_DIPSETTING(      0x0c00, &amp;quot;150k 650k 500k+&amp;quot; )&lt;br /&gt;
	PORT_DIPSETTING(      0x0800, &amp;quot;200k 800k 600k+&amp;quot; )&lt;br /&gt;
	PORT_DIPSETTING(      0x0400, &amp;quot;300k 1000k 700k+&amp;quot; )&lt;br /&gt;
	PORT_DIPSETTING(      0x0000, &amp;quot;300k only&amp;quot; )&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>00137: [グラフィック] nitrobal: プライオリティ問題あり。最初の扉を開けて次のエリアに進んだところなど。またテキストレイヤーも化けて表示される。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=137"/>
        <published>2008-01-23T15:38:29+09:00</published>
        <updated>2012-01-30T08:16:43+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=137</id>
        <author>
            <name>Firewave</name>
        </author>
        <content type="html">There appear to be some priority problems. You recognize it when you have to shoot a door to get the next area the first time. go close to the door and the door is over the player, which looks weird, also there is a little glitch in all the text layers.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Updated by robiza in 0.108u3:&lt;/b&gt; The text layer glitch bug is fixed.</content>
    </entry>
    <entry>
        <title>02699: [グラフィック] tkdensho, tkdenshoa: [バグかもね] スクロール時にキャラクタがずれる。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=2699"/>
        <published>2008-12-02T15:35:54+09:00</published>
        <updated>2012-01-30T08:03:22+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=2699</id>
        <author>
            <name>hap</name>
        </author>
        <content type="html">全てのステージでスクロールするときに背景とキャラクタのスプライトが揃わない。ラインスクロールが未実装？</content>
    </entry>
    <entry>
        <title>04628: [クラッシュ/フリーズ] agress, agressb: 画面が真っ黒。(R. Belmont)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4628"/>
        <published>2012-01-23T17:54:01+09:00</published>
        <updated>2012-01-30T05:48:31+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4628</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Game starts with a black screen and continues with some sort of tight loop&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04479: [インターフェイス] default.cfgで、ジョイスティックをつながないとユーザーによるのJOYCODE設定が失われる。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4479"/>
        <published>2011-09-04T10:16:17+09:00</published>
        <updated>2012-01-30T03:27:32+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4479</id>
        <author>
            <name>stealth</name>
        </author>
        <content type="html">Mame lost my personal settings after playing games without problem (parameters are ok in game)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!-- This file is autogenerated; comments and unknown tags will be stripped --&amp;gt;&lt;br /&gt;
&amp;lt;mameconfig version=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;system name=&amp;quot;default&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;input&amp;gt;&lt;br /&gt;
            &amp;lt;port type=&amp;quot;START1&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;newseq type=&amp;quot;standard&amp;quot;&amp;gt;&lt;br /&gt;
                    KEYCODE_1PAD OR JOYCODE_1_BUTTON7&lt;br /&gt;
                &amp;lt;/newseq&amp;gt;&lt;br /&gt;
            &amp;lt;/port&amp;gt;&lt;br /&gt;
            &amp;lt;port type=&amp;quot;START2&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;newseq type=&amp;quot;standard&amp;quot;&amp;gt;&lt;br /&gt;
                    KEYCODE_2PAD OR JOYCODE_2_UNKNOWN_SWITCH&lt;br /&gt;
                &amp;lt;/newseq&amp;gt;&lt;br /&gt;
            &amp;lt;/port&amp;gt;&lt;br /&gt;
            &amp;lt;port type=&amp;quot;COIN1&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;newseq type=&amp;quot;standard&amp;quot;&amp;gt;&lt;br /&gt;
                    KEYCODE_5PAD OR JOYCODE_1_BUTTON8&lt;br /&gt;
                &amp;lt;/newseq&amp;gt;&lt;br /&gt;
            &amp;lt;/port&amp;gt;&lt;br /&gt;
            &amp;lt;port type=&amp;quot;COIN2&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;newseq type=&amp;quot;standard&amp;quot;&amp;gt;&lt;br /&gt;
                    KEYCODE_6PAD OR JOYCODE_2_UNKNOWN_SWITCH&lt;br /&gt;
                &amp;lt;/newseq&amp;gt;&lt;br /&gt;
            &amp;lt;/port&amp;gt;&lt;br /&gt;
            &amp;lt;port type=&amp;quot;UI_CANCEL&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;newseq type=&amp;quot;standard&amp;quot;&amp;gt;&lt;br /&gt;
                    JOYCODE_1_BUTTON6 OR KEYCODE_ESC&lt;br /&gt;
                &amp;lt;/newseq&amp;gt;&lt;br /&gt;
            &amp;lt;/port&amp;gt;&lt;br /&gt;
        &amp;lt;/input&amp;gt;&lt;br /&gt;
    &amp;lt;/system&amp;gt;&lt;br /&gt;
&amp;lt;/mameconfig&amp;gt;&amp;lt;/code&amp;gt;</content>
    </entry>
    <entry>
        <title>03444: [デバッガ] デバッガで、セーブステートに登録されたRAMブロックを参照できなくなった。(R. Belmont)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=3444"/>
        <published>2009-09-21T19:24:24+09:00</published>
        <updated>2012-01-30T02:55:24+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=3444</id>
        <author>
            <name>Haze</name>
        </author>
        <content type="html">This has been broken for quite a long time now.&lt;br /&gt;
&lt;br /&gt;
One of the most useful features of the debugger used to be the ability to view memory not defined in the memory map, which had been allocated and registered to the save state system.  The list would appear with all the other viewable regions.&lt;br /&gt;
&lt;br /&gt;
For example, the NeoGeo video ram&lt;br /&gt;
&lt;br /&gt;
neogeo_videoram = auto_alloc_array(machine, UINT16, 0x20000/2);&lt;br /&gt;
state_save_register_global_pointer(machine, neogeo_videoram, 0x20000/2);&lt;br /&gt;
&lt;br /&gt;
there is now currently no way to view this ram while the driver is running making debugging significantly more difficult.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04610: [クラッシュ/フリーズ] Multiple sets in cave.c: 各所でSegfaultsが起き、スプライトが画面中央で欠けて表示される。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4610"/>
        <published>2012-01-16T17:52:54+09:00</published>
        <updated>2012-01-29T19:38:27+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4610</id>
        <author>
            <name>cgwg</name>
        </author>
        <content type="html">I've tested this mostly with ddonpach, but have seen the same behavior in donpachi and esprade. During gameplay, there is a band across the middle of the screen where sprites don't appear. It is also likely to segfault, which seems to be connected to user input. I've had segfaults happen in the following places:&lt;br /&gt;
-during gameplay&lt;br /&gt;
-in the menu when remapping input&lt;br /&gt;
-when hitting Tab to exit the menu&lt;br /&gt;
-hitting F12 to produce a screenshot&lt;br /&gt;
-when exiting</content>
    </entry>
    <entry>
        <title>04268: [クラッシュ/フリーズ] All sets using OKI6295 audio: セーブステートを何回も使うとMAMEがクラッシュするようになる。(R. Belmont)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4268"/>
        <published>2011-03-02T19:08:43+09:00</published>
        <updated>2012-01-29T05:40:42+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4268</id>
        <author>
            <name>Iaspis</name>
        </author>
        <content type="html">If you save / load many times in any of these games, MAME will eventually crash</content>
    </entry>
    <entry>
        <title>04604: [グラフィック] All sets using .LAY files: グラフィックオーバーレイとテキストの配置ずれあり。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4604"/>
        <published>2012-01-15T22:58:14+09:00</published>
        <updated>2012-01-29T00:33:57+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4604</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">In most sets using color overlays, having buttons with text, shifters and other instances of internal LAY file usage, there are errors appearing</content>
    </entry>
    <entry>
        <title>04629: [クラッシュ/フリーズ] topgunnr: [デバッグ限定] OK後にアサート。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4629"/>
        <published>2012-01-23T20:26:27+09:00</published>
        <updated>2012-01-28T01:00:53+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4629</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">&lt;pre&gt;
assert: src/mame/includes/vertigo.h:27: m_machine != NULL
&lt;/pre&gt;&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04630: [クラッシュ/フリーズ] skyraid: [デバッグ限定] OK後にアサート。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4630"/>
        <published>2012-01-23T20:35:01+09:00</published>
        <updated>2012-01-28T00:56:58+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4630</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">&lt;pre&gt;
assert: src/emu/drawgfx.c:516: dest.cliprect().contains(cliprect)
&lt;/pre&gt;&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04605: [グラフィック] All sets in taito_f3.c: グラフィック不具合多数。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4605"/>
        <published>2012-01-15T23:07:08+09:00</published>
        <updated>2012-01-28T00:50:29+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4605</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Due to changes in source, the entire driver has some degree of loss of graphics, flashing and corruption of the screen.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>03761: [グラフィック] edrandy and clones: 背景の雲が表示されない。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=3761"/>
        <published>2010-03-02T18:53:45+09:00</published>
        <updated>2012-01-27T21:58:39+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=3761</id>
        <author>
            <name>Jerry</name>
        </author>
        <content type="html">Left:0.135u4 Right:0.136&lt;br /&gt;
&lt;br /&gt;
Changed Caveman Ninja driver to use Partial Updates for Raster Effects &lt;br /&gt;
instead of buffering scanline data [David Haywood]</content>
    </entry>
    <entry>
        <title>04644: [システムコア] タイルマップビューアが壊れている。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4644"/>
        <published>2012-01-26T01:45:34+09:00</published>
        <updated>2012-01-27T02:12:32+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4644</id>
        <author>
            <name>Haze</name>
        </author>
        <content type="html">Tilemap viewing is always broken, even on games where it should work fine.&lt;br /&gt;
&lt;br /&gt;
Gumbo is an easy example, the tilemaps in the viewer now show in various shades of blue.&lt;br /&gt;
&lt;br /&gt;
(This isn't a driver with custom handling of the tilemaps, but instead the most basic use case, so it should work, and did work prior to the recent updates)&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04306: [クラッシュ/フリーズ] firefox, firefoxa: レーザーディスクからの映像が表示されない。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4306"/>
        <published>2011-04-10T01:18:28+09:00</published>
        <updated>2012-01-26T17:42:46+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4306</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Firefox no longer shows CHD Laserdisc video.  Also, the game's performance slowly and surely degrades as emulation continues. (likely related issue)&lt;br /&gt;
&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04597: [ドキュメント] opthund: 正しいゲーム名は&quot;Operation: Thunder&quot;</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4597"/>
        <published>2012-01-10T16:16:15+09:00</published>
        <updated>2012-01-26T17:42:26+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4597</id>
        <author>
            <name>AntoPISA</name>
        </author>
        <content type="html">Looking the Gottlieb flyer, the correct description is &amp;quot;Operation: Thunder&amp;quot;.</content>
    </entry>
    <entry>
        <title>04508: [グラフィック] charlien: 画面の左上にゼロが表示される。(Haze)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4508"/>
        <published>2011-10-23T12:46:52+09:00</published>
        <updated>2012-01-26T08:40:36+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4508</id>
        <author>
            <name>-Misc Reporters-</name>
        </author>
        <content type="html">You can see a zero in the upper left corner</content>
    </entry>
    <entry>
        <title>04623: [] drivers that use SCREEN_VBLANK: SCREEN_EOFからSCREEN_VBLANKへの変更に伴い、タイミングの問題が起きている。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4623"/>
        <published>2012-01-20T21:37:00+09:00</published>
        <updated>2012-01-26T01:13:47+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4623</id>
        <author>
            <name>hap</name>
        </author>
        <content type="html">change from SCREEN_EOF to SCREEN_VBLANK in 0.144u6 regressed timing in drivers due to the outcome of 2 separate timings (vblank start or vblank end) instead of one. I don't know how many drivers are affected, known ones will be listed.</content>
    </entry>
    <entry>
        <title>04637: [グラフィック] chukatai: 画面左端のスプライトに表示不具合が出る。(Haze)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4637"/>
        <published>2012-01-24T02:10:43+09:00</published>
        <updated>2012-01-25T17:12:19+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4637</id>
        <author>
            <name>hap</name>
        </author>
        <content type="html">Garbage sprites on the left side of the screen, see image.</content>
    </entry>
    <entry>
        <title>04633: [グラフィック] rollerg and clones: 画面右側にグラフィック表示不具合あり。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4633"/>
        <published>2012-01-23T22:07:01+09:00</published>
        <updated>2012-01-25T17:11:50+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4633</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">As evidenced from the snapshot attached, there is an issue with graphics on the right side of the screen - almost overlapping.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04638: [グラフィック] All sets in hng64.c: 3Dグラフィックが表示されない。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4638"/>
        <published>2012-01-24T02:30:52+09:00</published>
        <updated>2012-01-25T15:14:39+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4638</id>
        <author>
            <name>hap</name>
        </author>
        <content type="html">Missing (all?) 3D graphics.</content>
    </entry>
    <entry>
        <title>04639: [グラフィック] wheelfir: 手前のレイヤーが表示されない。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4639"/>
        <published>2012-01-24T02:33:54+09:00</published>
        <updated>2012-01-25T14:54:31+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4639</id>
        <author>
            <name>hap</name>
        </author>
        <content type="html">Missing foreground layer, you basically only see the road and sky during gameplay/attract.</content>
    </entry>
    <entry>
        <title>04643: [クラッシュ/フリーズ] All sets in chsuper.c: [デバッグ限定] デバッグビルドでOK画面後に例外が出る。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4643"/>
        <published>2012-01-24T21:04:24+09:00</published>
        <updated>2012-01-25T14:43:29+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4643</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Exception after OK with debug build&lt;br /&gt;
&lt;blockquote&gt;&lt;br /&gt;
Exception at EIP=01CCCDCC (chsuper_state::screen_update(screen_device&amp;amp;, bitmap_ind16&amp;amp;, rectangle const&amp;amp;)+0x004a): ACCESS VIOLATION&lt;br /&gt;
&lt;/blockquote&gt;</content>
    </entry>
    <entry>
        <title>04634: [その他] All sets in csplayh5.c: [デバッグ限定] デバッグで終了時にメモリリーク。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4634"/>
        <published>2012-01-23T22:32:06+09:00</published>
        <updated>2012-01-24T23:25:06+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4634</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Memory leak shown upon exit in Debug&lt;br /&gt;
&lt;pre&gt;
--- memory leak warning ---
#014671, nofree 262144 bytes (src/emu/video/v9938.c:262)
a total of 262144 bytes were not freed
&lt;/pre&gt;&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04631: [クラッシュ/フリーズ] All sets in triforce.c and chihiro.c: [デバッグ限定] OK前にアサート。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4631"/>
        <published>2012-01-23T20:46:14+09:00</published>
        <updated>2012-01-24T23:25:05+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4631</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">&lt;pre&gt;
assert: src/emu/emucore.h:340: dynamic_cast&amp;lt;_Dest&amp;gt;(src) == src
&lt;/pre&gt;</content>
    </entry>
    <entry>
        <title>04625: [] fghtatck &amp; clone: 左右スクロール時にスプライトと背景がずれる。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4625"/>
        <published>2012-01-22T11:30:09+09:00</published>
        <updated>2012-01-24T12:20:10+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4625</id>
        <author>
            <name>moa</name>
        </author>
        <content type="html">there a sync glitch on right side of screen, only visible when scrolling. [s]Maybe related to bug04623[/s]&lt;br /&gt;
other namcona1 games seems unaffected</content>
    </entry>
    <entry>
        <title>04620: [ドキュメント] j6cpalb: リリース年度は1998</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4620"/>
        <published>2012-01-19T20:46:58+09:00</published>
        <updated>2012-01-24T12:02:57+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4620</id>
        <author>
            <name>AntoPISA</name>
        </author>
        <content type="html">In according with ACE flyer, the exact release year is 1998.</content>
    </entry>
    <entry>
        <title>04584: [クラッシュ/フリーズ] Various sets in namcob1.c: 起動処理をパスしない、フリーズするなどの不具合あり。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4584"/>
        <published>2011-12-31T18:33:50+09:00</published>
        <updated>2012-01-24T10:37:08+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4584</id>
        <author>
            <name>Scagazza</name>
        </author>
        <content type="html">Related to bug 04562 which is supposed to be fixed in version 0.144u4&lt;br /&gt;
IMHO the bug is not fixed.&lt;br /&gt;
gslgr94u hangs in black screen after boot&lt;br /&gt;
gslugrsj hangs in black screen after disclaimer&lt;br /&gt;
vshoot hangs on disclaimer screen&lt;br /&gt;
&lt;s&gt;machbrkr seems to work fine&lt;/s&gt;&lt;br /&gt;
&lt;s&gt;nebulray seems to work fine&lt;/s&gt;&lt;br /&gt;
outfxies fails to boot&lt;br /&gt;
&lt;s&gt;ptblank seems to work fine&lt;/s&gt;&lt;br /&gt;
&lt;s&gt;sws95 seems to work fine&lt;/s&gt;&lt;br /&gt;
sws96 hangs in black screen after disclaimer&lt;br /&gt;
&lt;s&gt;sws97 seems to work fine&lt;/s&gt;</content>
    </entry>
    <entry>
        <title>00866: [グラフィック] thunderl: タイトル画面でキャラクタが登場するとき、画面右端でスプライトが欠ける。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=866"/>
        <published>2008-02-06T06:18:51+09:00</published>
        <updated>2012-01-24T07:55:37+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=866</id>
        <author>
            <name>Sixtoe</name>
        </author>
        <content type="html">When the fat bloke and girl come on screen in the titles, the right side of their sprite disappears.</content>
    </entry>
    <entry>
        <title>04606: [グラフィック] mach3, cobram3: グラフィック不具合あり。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4606"/>
        <published>2012-01-15T23:17:22+09:00</published>
        <updated>2012-01-24T04:50:19+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4606</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">In both Mach 3 and Cobra Command Laserdisc games, the graphic parts of the emulation are missing or corrupted to the point to make it impossible to play.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>03969: [クラッシュ/フリーズ] All sets and drivers using OKI audio: セーブステートを使うとクラッシュする。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=3969"/>
        <published>2010-08-01T14:36:58+09:00</published>
        <updated>2012-01-23T10:14:09+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=3969</id>
        <author>
            <name>fallicanet</name>
        </author>
        <content type="html">Random crash or freeze mame (assert in debug) when using sets.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;&lt;br /&gt;
assert: src/emu/streams.c:513: update_sampindex - stream-&amp;gt;output_base_sampindex&amp;lt;= stream-&amp;gt;output_bufalloc&lt;br /&gt;
&lt;/blockquote&gt;&lt;br /&gt;
</content>
    </entry>
</feed>

