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    <title>MAME Bug Database J</title>
    <subtitle></subtitle>
    <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/"/>
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    <updated>2012-05-18T23:22:07+09:00</updated>
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    <entry>
        <title>01596: [サウンド] atlantis, atlantis2: 爆弾を落とすと、爆発音が止まらない。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=1596"/>
        <published>2008-03-23T21:40:40+09:00</published>
        <updated>2012-05-17T21:59:06+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=1596</id>
        <author>
            <name>Robbbert</name>
        </author>
        <content type="html">When you drop a bomb, the sound doesn't stop after impact</content>
    </entry>
    <entry>
        <title>04829: [ステート保存/再生] gorf, gorfpgm1, gorfpgm1g: オートセーブ機能がときどき正しく動かない。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4829"/>
        <published>2012-05-14T02:29:38+09:00</published>
        <updated>2012-05-17T15:53:18+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4829</id>
        <author>
            <name>Zaghadka</name>
        </author>
        <content type="html">Gorf, upon exit with autosave on, does not always save its state on exit. When this happens, there is a longer than usual pause before exit, and nothing is saved to the sta folder.</content>
    </entry>
    <entry>
        <title>04834: [グラフィック] All sets in batman.c, relief.c, shuuz.c, thunderj.c: グラフィックが表示されなかったり場所がおかしい。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4834"/>
        <published>2012-05-16T23:38:44+09:00</published>
        <updated>2012-05-17T08:39:28+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4834</id>
        <author>
            <name>-Misc Reporters-</name>
        </author>
        <content type="html">In all games, either the games main characters or the background is misplaced, corrupt or completely missing.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04789: [グラフィック] avspirit, monkelf: スプライトが表示されない。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4789"/>
        <published>2012-04-29T19:32:37+09:00</published>
        <updated>2012-05-17T04:35:53+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4789</id>
        <author>
            <name>moa</name>
        </author>
        <content type="html">avspirit is missing sprites.  monkelf has preexisting graphic issues as well unrelated to this.&lt;br /&gt;
.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04805: [DIP/入力] blandia, blandiap: DIPスイッチの&quot;Coin Mode 1&quot;がフリープレイの切り替えとして動作している。(micko)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4805"/>
        <published>2012-05-07T12:03:37+09:00</published>
        <updated>2012-05-17T02:07:51+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4805</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Dip Default &amp;quot;Coin Mode 1&amp;quot; now triggers freeplay when it never used to act that way.  &amp;quot;Coin Mode 2&amp;quot; allows normal operation.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04822: [クラッシュ/フリーズ] All sets in cdi.c: OK画面後にクラッシュする。(micko)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4822"/>
        <published>2012-05-13T06:47:28+09:00</published>
        <updated>2012-05-17T01:16:35+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4822</id>
        <author>
            <name>B2K24</name>
        </author>
        <content type="html">Run any set that uses the cdi.c driver and you get Crash after OK</content>
    </entry>
    <entry>
        <title>04804: [クラッシュ/フリーズ] candance, chainrec, charlien, joemacr, joemacra, magdrop, magdropp, osman: 起動時に固まる、または黒画面のまま。(micko)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4804"/>
        <published>2012-05-07T12:01:06+09:00</published>
        <updated>2012-05-16T20:51:35+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4804</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Sets mentioned in the driver all quick seize up and slowdown - not allowing for any action beyond minimal booting.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04823: [ゲームプレイ] fmaniac3: タイトル画面後、画面が真っ白になったまま。(micko)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4823"/>
        <published>2012-05-13T12:51:55+09:00</published>
        <updated>2012-05-16T20:50:31+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4823</id>
        <author>
            <name>haynor</name>
        </author>
        <content type="html">Game boots (but slower than other games in this driver) show title screen and after this shows only white screen.</content>
    </entry>
    <entry>
        <title>04807: [クラッシュ/フリーズ] copsnrob: 起動時に固まる。(micko)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4807"/>
        <published>2012-05-07T12:12:45+09:00</published>
        <updated>2012-05-16T20:50:15+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4807</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">The game hangs up quickly after boot with a row of cars doing nothing.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04803: [DIP/入力] Assorted Sets: ioportのC++化以降、コイン入力がうまくいかないものがある。(micko)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4803"/>
        <published>2012-05-07T11:58:39+09:00</published>
        <updated>2012-05-16T16:31:17+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4803</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Some sets, since ioport c++ rewrite, have difficulty coining up.  In order to coin up now in such cases is to HOLD coin 1 down and TAP coin 2 at the same time.&lt;br /&gt;
&lt;br /&gt;
Noticed in the following drivers&lt;br /&gt;
&lt;s&gt;airbustr.c&lt;/s&gt;&lt;br /&gt;
&lt;s&gt;brkthru.c&lt;/s&gt;&lt;br /&gt;
&lt;s&gt;bwing.c&lt;/s&gt;&lt;br /&gt;
cchasm.c&lt;br /&gt;
&lt;s&gt;exidy440.c&lt;/s&gt;&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>03754: [サウンド] scontra, scontraj: BGM速度の遅さ、サウンドチップ間のバランス、YM2151の音程が一部ずれているなど。(Mamesick)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=3754"/>
        <published>2010-02-27T18:56:48+09:00</published>
        <updated>2012-05-16T16:03:36+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=3754</id>
        <author>
            <name>Ace</name>
        </author>
        <content type="html">There are some flaws in Super Contra's sound emulation:&lt;br /&gt;
&lt;br /&gt;
1) Sound is WAY too slow&lt;br /&gt;
2) Volume balance between the different sound chips is off(YM2151 is too silent)&lt;br /&gt;
3) Some notes from the YM2151 appear to come out wrong&lt;br /&gt;
&lt;br /&gt;
I've provided a recording of &amp;quot;What Is This Place?&amp;quot; from Super Contra on MAMEUI v0.136u3.  Compare that to this video of the original Super Contra arcade board(focus only on the part where &amp;quot;What Is This Place?&amp;quot; plays, as the rest is muffled by the sounds of button mashing):&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both;&quot;&gt;&lt;iframe title=&quot;YouTube video player&quot; class=&quot;youtube-player&quot; type=&quot;text/html&quot; width=&quot;480&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/g0I0w8pN-Kc&quot; frameborder=&quot;0&quot; allowFullScreen&gt;&lt;/iframe&gt;&lt;/div&gt;</content>
    </entry>
    <entry>
        <title>04825: [サウンド] vendetta: 実機よりもBGMのテンポが遅い。(Mamesick)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4825"/>
        <published>2012-05-13T18:26:25+09:00</published>
        <updated>2012-05-16T08:33:12+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4825</id>
        <author>
            <name>Mamesick</name>
        </author>
        <content type="html">In MAME the music tempo is slower if compared with a real PCB. Just check the YouTube video linked. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://youtu.be/6h3GBtY8x1M&quot;&gt;http://youtu.be/6h3GBtY8x1M&lt;/a&gt;</content>
    </entry>
    <entry>
        <title>04833: [サウンド] tricktrp &amp; clones: BGMが速すぎる。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4833"/>
        <published>2012-05-15T20:40:30+09:00</published>
        <updated>2012-05-16T08:25:54+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4833</id>
        <author>
            <name>moa</name>
        </author>
        <content type="html">music seems too fast&lt;br /&gt;
&lt;br /&gt;
old versions are OK&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=caQMSUj5HJg&quot;&gt;http://www.youtube.com/watch?v=caQMSUj5HJg&lt;/a&gt;</content>
    </entry>
    <entry>
        <title>04831: [クラッシュ/フリーズ] All sets in galaga.c: [デバッグ限定] OK直後クラッシュする。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4831"/>
        <published>2012-05-14T19:12:58+09:00</published>
        <updated>2012-05-15T23:14:43+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4831</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">Using DEBUG=1 build, I get the following right after typing OK&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;&lt;br /&gt;
File: src/emu/render.c, Line 2452&lt;br /&gt;
&lt;br /&gt;
Expression: m_live_textures == 0&lt;br /&gt;
&lt;br /&gt;
This application has requested the Runtime to terminate it in an unusual way.&lt;br /&gt;
Please contact the application's support team for more information.&lt;br /&gt;
&lt;/blockquote&gt;&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04828: [ドキュメント] sc4crgc and clones: 正しい製造年は2003年。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4828"/>
        <published>2012-05-13T21:47:57+09:00</published>
        <updated>2012-05-15T04:28:15+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4828</id>
        <author>
            <name>AntoPISA</name>
        </author>
        <content type="html">As seen on the BFM flyer, the year of production is '2003'.</content>
    </entry>
    <entry>
        <title>04827: [ドキュメント] sc5dmine and clones: 正しい製造年は2002年。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4827"/>
        <published>2012-05-13T21:41:21+09:00</published>
        <updated>2012-05-15T04:27:42+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4827</id>
        <author>
            <name>AntoPISA</name>
        </author>
        <content type="html">As seen on the BFM flyer, the year of production is '2002'.</content>
    </entry>
    <entry>
        <title>04776: [クラッシュ/フリーズ] xsedae: OK直後にクラッシュ。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4776"/>
        <published>2012-04-22T23:17:31+09:00</published>
        <updated>2012-05-15T04:05:45+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4776</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">&lt;blockquote&gt;&lt;br /&gt;
Exception at EIP=01AF9999 (memory_bank::set_entry(int)+0x0039): ACCESS VIOLATION&lt;br /&gt;
&lt;/blockquote&gt;&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04830: [ドキュメント] sc4cvani and clones (perhaps sc4cvclb and clones): 正しいゲーム名は'Cash'£'Vania (Qps) (Scorpion 4) (set 1)'。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4830"/>
        <published>2012-05-14T12:34:55+09:00</published>
        <updated>2012-05-15T03:51:28+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4830</id>
        <author>
            <name>AntoPISA</name>
        </author>
        <content type="html">Looking the QPS flyer the correct description is 'Cash'£'Vania (Qps) (Scorpion 4) (set 1)'; I have to correct even the sets  sc4cvclb and clones.</content>
    </entry>
    <entry>
        <title>00413: [サウンド] crimfght: BGMの速度が少し遅い。(Mamesick)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=413"/>
        <published>2008-01-29T10:23:57+09:00</published>
        <updated>2012-05-15T02:48:50+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=413</id>
        <author>
            <name>ENAY</name>
        </author>
        <content type="html">The speed of the music is playing ever so slightly too slowly.&lt;br /&gt;
&lt;br /&gt;
Once the title screen music has finished playing, the highscore table should appear bang on time with the final note of the title music being played.&lt;br /&gt;
As it stands there is a small delay before the highscore table appears.&lt;br /&gt;
&lt;br /&gt;
After further testing I actually think the whole game is out of sync somewhere.&lt;br /&gt;
&lt;br /&gt;
YouTube video:&lt;br /&gt;
&lt;div style=&quot;clear: both;&quot;&gt;&lt;iframe title=&quot;YouTube video player&quot; class=&quot;youtube-player&quot; type=&quot;text/html&quot; width=&quot;480&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/4G8ndLowvs8&quot; frameborder=&quot;0&quot; allowFullScreen&gt;&lt;/iframe&gt;&lt;/div&gt;</content>
    </entry>
    <entry>
        <title>04826: [DIP/入力] gangwars, goldmedl, skyadvnt, skysoldr, timesold and it's clones: プレイヤー1のボタンが常に押しっぱなしになっている。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4826"/>
        <published>2012-05-13T19:09:00+09:00</published>
        <updated>2012-05-14T05:11:10+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4826</id>
        <author>
            <name>haynor</name>
        </author>
        <content type="html">P1 button is always pressed - after you insert coin it starts game automatically, P2 looks ok.&lt;br /&gt;
In gang wars you can't move player 1 but player 2 is ok.&lt;br /&gt;
&lt;br /&gt;
Rest of games (and it's clones) has also locked up direction.</content>
    </entry>
    <entry>
        <title>01631: [クラッシュ/フリーズ] sqixb2, perestro, perestrof: ゲームスタート後にリセットする。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=1631"/>
        <published>2008-03-26T20:55:48+09:00</published>
        <updated>2012-05-14T04:52:50+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=1631</id>
        <author>
            <name>haynor</name>
        </author>
        <content type="html">looks like this is second sets that doesn't work.</content>
    </entry>
    <entry>
        <title>01232: [サウンド] aliens: 実機と比べるとMAMEのBGMはテンポが遅い。クロックなどは全て正しいのを確認したので、そのほかの原因だろう。(Mamesick)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=1232"/>
        <published>2008-02-15T14:44:37+09:00</published>
        <updated>2012-05-14T03:39:04+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=1232</id>
        <author>
            <name>Kold666</name>
        </author>
        <content type="html">Comparing to the pcb, the music in mame is slower. I verified the clocks and they are right for the sound section, so it must be something other.</content>
    </entry>
    <entry>
        <title>04824: [ドキュメント] xmvsfu1d: ROM3と4のセルフテストに失敗する。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4824"/>
        <published>2012-05-13T16:29:16+09:00</published>
        <updated>2012-05-14T02:35:25+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4824</id>
        <author>
            <name>Pythagoras</name>
        </author>
        <content type="html">Rom &amp;quot;xvsd.05a&amp;quot; and &amp;quot;xvsd.07&amp;quot; should be replaced with &amp;quot;xvs.05a&amp;quot; and &amp;quot;&amp;quot;xvs.07&amp;quot; from the original &amp;quot;xmvsfur1&amp;quot; romset. (The ones included now are bad dumps of the original roms).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The working driver code will look like this:&lt;br /&gt;
&lt;br /&gt;
ROM_START( xmvsfu1d )&lt;br /&gt;
	ROM_REGION( CODE_SIZE, &amp;quot;maincpu&amp;quot;, 0 )      /* 68000 code */&lt;br /&gt;
	ROM_LOAD16_WORD_SWAP( &amp;quot;xvsud.03h&amp;quot;, 0x000000, 0x80000, CRC(4e2e76b7) SHA1(812ebe4063a1c5d8c86200a51e6ab00e57e02869) )&lt;br /&gt;
	ROM_LOAD16_WORD_SWAP( &amp;quot;xvsud.04h&amp;quot;, 0x080000, 0x80000, CRC(290c61a7) SHA1(f0d409048c9d477ee98e6df92febcd4492a291ee) )&lt;br /&gt;
	ROM_LOAD16_WORD_SWAP( &amp;quot;xvs.05a&amp;quot;,   0x100000, 0x80000, CRC(7db6025d) SHA1(2d74f48f83f45359bfaca28ab686625766af12ee) )&lt;br /&gt;
	ROM_LOAD16_WORD_SWAP( &amp;quot;xvs.06a&amp;quot;,   0x180000, 0x80000, CRC(e8e2c75c) SHA1(929408cb5d98e95cec75ea58e4701b0cbdbcd016) )&lt;br /&gt;
	ROM_LOAD16_WORD_SWAP( &amp;quot;xvs.07&amp;quot;,    0x200000, 0x80000, CRC(08F0ABED) SHA1(EF16C376232DBA63B0B9BC3AA0640F9001CCB68A) )&lt;br /&gt;
	ROM_LOAD16_WORD_SWAP( &amp;quot;xvs.08&amp;quot;,    0x280000, 0x80000, CRC(81929675) SHA1(19cf7afbc1daaefec40195e40ba74970f3906a1c) )&lt;br /&gt;
	ROM_LOAD16_WORD_SWAP( &amp;quot;xvs.09&amp;quot;,    0x300000, 0x80000, CRC(9641f36b) SHA1(dcba3482d1ba37ccfb30d402793ee063c6621aed) )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After this modification the game will pass the romtest and work as expected&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04821: [ゲームプレイ] All sets in cd32.c:: ゲームが起動できず、Amiga CD32の起動画面しか表示されない。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4821"/>
        <published>2012-05-12T19:50:33+09:00</published>
        <updated>2012-05-13T18:28:13+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4821</id>
        <author>
            <name>haynor</name>
        </author>
        <content type="html">Attempting to play the game only shows the Amiga CD32 boot screen.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04814: [グラフィック] arkgcbl arkgcbla: [バグかもね] イントロシーンで、少しキャラクタ化けがある。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4814"/>
        <published>2012-05-11T13:10:34+09:00</published>
        <updated>2012-05-13T00:23:10+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4814</id>
        <author>
            <name>haynor</name>
        </author>
        <content type="html">During intro in two sets you can see small square flashing on big ship exhaust</content>
    </entry>
    <entry>
        <title>04176: [速度] 一部ゲームでアートワークと-mtと-video ddrawを使用すると、速度制限が50%くらいになる。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4176"/>
        <published>2011-01-07T19:02:40+09:00</published>
        <updated>2012-05-12T19:17:55+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4176</id>
        <author>
            <name>haynor</name>
        </author>
        <content type="html">MAME doesn't throttle some games with artwork at 100% with -mt and -video ddraw. Usually the speed is at around 50% for me (Core 2 Duo).&lt;br /&gt;
&lt;br /&gt;
They work at full speed without speed throttle, this is not a CPU power issue.&lt;br /&gt;
&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04816: [色/パレット] tekken3: プレイヤー2でスタートすると色化けがキャラクタに起こる。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4816"/>
        <published>2012-05-11T17:17:24+09:00</published>
        <updated>2012-05-12T18:03:26+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4816</id>
        <author>
            <name>Kale</name>
        </author>
        <content type="html">Starting a game with p2 side gives a color glitch with the current character (generally Jin), that goes away if you move the cursor in either left or right directions.</content>
    </entry>
    <entry>
        <title>04817: [グラフィック] batman: グラフィック不具合多数。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4817"/>
        <published>2012-05-11T20:01:31+09:00</published>
        <updated>2012-05-12T06:08:29+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4817</id>
        <author>
            <name>haynor</name>
        </author>
        <content type="html">Game is missing most of the graphics (layers ?) during attract mode and play. Scrolling photos during intro are no longer moving on screen.</content>
    </entry>
    <entry>
        <title>04815: [ドキュメント] sc5crnjw and clones: 正しい製造年は2004年。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4815"/>
        <published>2012-05-11T13:29:14+09:00</published>
        <updated>2012-05-12T05:45:09+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4815</id>
        <author>
            <name>AntoPISA</name>
        </author>
        <content type="html">As seen on the BFM flyer, the year of production is '2004'.</content>
    </entry>
    <entry>
        <title>04813: [ドキュメント] ar_airh ar_airh2: セット間の関連がない。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4813"/>
        <published>2012-05-11T12:57:21+09:00</published>
        <updated>2012-05-12T05:42:55+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4813</id>
        <author>
            <name>haynor</name>
        </author>
        <content type="html">Both sets are exactly the same game but different versions. Still both games don't have relationship set.</content>
    </entry>
    <entry>
        <title>04812: [グラフィック] ddragon ddragonb ddragonu ddragonw: 敵の髪をつかんで攻撃すると、最後の攻撃のときプレイヤー2のグラフィックが表示される。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4812"/>
        <published>2012-05-11T08:24:28+09:00</published>
        <updated>2012-05-11T22:19:27+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4812</id>
        <author>
            <name>wuemura</name>
        </author>
        <content type="html">When you grab some one by the hair, the last hit animation makes the enemy  morph in to the second player character. The picture and video show the problem.</content>
    </entry>
    <entry>
        <title>04586: [DIP/入力] gunbustr and clones: コインが入らない。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4586"/>
        <published>2012-01-02T12:45:17+09:00</published>
        <updated>2012-05-11T20:23:36+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4586</id>
        <author>
            <name>-MAME Source-</name>
        </author>
        <content type="html">You are not able to insert coin.&lt;br /&gt;
I cannot test if other inputs work.</content>
    </entry>
    <entry>
        <title>04588: [サウンド] gunbustr and clones: 音が出ない。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4588"/>
        <published>2012-01-02T15:35:54+09:00</published>
        <updated>2012-05-11T07:35:15+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4588</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">No audio for the game at this time</content>
    </entry>
    <entry>
        <title>04811: [ゲームプレイ] coco3, coco3h: RTCエミュレーションが動作していない。(micko)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4811"/>
        <published>2012-05-08T03:23:28+09:00</published>
        <updated>2012-05-10T22:59:56+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4811</id>
        <author>
            <name>Robert Gault</name>
        </author>
        <content type="html">The summary says it all. I will attempt to upload a zip file containing two .dsk images. These disks contain a test program that demonstrates adding a new string function to Basic, DATE$. This will read the RTC for date and time.&lt;br /&gt;
&lt;br /&gt;
Try the programs with coco3(h) emulation with 0.145u7 or older versions of MESS. The programs will work. They don't with 0.145u8.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04738: [グラフィック] pc_mman3, pc_ngai2, pc_ngai3, pc_pwbld, pc_radr2: グラフィックの表示がおかしくなっている。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4738"/>
        <published>2012-03-26T03:33:42+09:00</published>
        <updated>2012-05-09T21:43:21+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4738</id>
        <author>
            <name>M.A.S.H.</name>
        </author>
        <content type="html">Since MAME 0.144u7 the graphics in the Playchoice games pc_ngai2, pc_ngai3, pc_pwbld, pc_radr2 are messed up (see animated GIFs).&lt;br /&gt;
Also you cannot start pc_mman3.</content>
    </entry>
    <entry>
        <title>04709: [システムコア] chdmanがランダムに止まる。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4709"/>
        <published>2012-02-27T22:24:01+09:00</published>
        <updated>2012-05-09T00:44:06+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4709</id>
        <author>
            <name>Firewave</name>
        </author>
        <content type="html">Since the addition of the lzma and FLAC compression there have be several reports of chdman hanging.&lt;br /&gt;
&lt;br /&gt;
Now I encountered it myself and it was hang right at the end of the operation using &amp;quot;createcd&amp;quot;. I was using a Visual Studio 2010 64-bit debug compile. When I attached it to the debugger it said, that the application had encountered a deadlock. chdman hung in the progress() function in the fflush(stderr) call.&lt;br /&gt;
&lt;br /&gt;
So far I have not been able to reproduce this. But this matches a report by another user with a GCC compile, that had a hang also very much at the end of a conversion of arctthnd.&lt;br /&gt;
&lt;br /&gt;
On a side note - all other threads were in WaitForSingleObject(thread-&amp;gt;wakeevent).</content>
    </entry>
    <entry>
        <title>04728: [システムコア] chdman: レーザーディスクのCHDをバージョン5にアップグレードするとチェックに通らない。(aaron)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4728"/>
        <published>2012-03-12T09:13:56+09:00</published>
        <updated>2012-05-08T11:32:50+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4728</id>
        <author>
            <name>Scagazza</name>
        </author>
        <content type="html">C:\MAME\roms\cubeqst&amp;gt;chdman info -i cubeqst.chd&lt;br /&gt;
chdman - MAME Compressed Hunks of Data (CHD) manager 0.145u4 (Mar 12 2012)&lt;br /&gt;
Input file:   cubeqst.chd&lt;br /&gt;
File Version: 4&lt;br /&gt;
Logical size: 41,096,611,968 bytes&lt;br /&gt;
Hunk Size:    380,496 bytes&lt;br /&gt;
Total Hunks:  108,008&lt;br /&gt;
Unit Size:    380,496 bytes&lt;br /&gt;
Total Units:  108,008&lt;br /&gt;
Compression:  avhu (A/V Huffman)&lt;br /&gt;
CHD size:     11,517,456,445 bytes&lt;br /&gt;
Ratio:        28.0%&lt;br /&gt;
SHA1:         d0e24bb5d0ae424e0816110ec7d6b21189044d57&lt;br /&gt;
Data SHA1:    5266a0a43963628464fac1719e1cefec627042a4&lt;br /&gt;
Metadata:     Tag='AVAV'  Index=0  Length=76 bytes&lt;br /&gt;
              FPS:59.940058 WIDTH:720 HEIGHT:262 INTERLACED:1 CHANNELS:2 S&lt;br /&gt;
Metadata:     Tag='AVLD'  Index=0  Length=1728128 bytes&lt;br /&gt;
              ............................................................&lt;br /&gt;
&lt;br /&gt;
C:\MAME\roms\cubeqst&amp;gt;chdman copy -i cubeqst.chd -o newcubeqst.chd&lt;br /&gt;
chdman - MAME Compressed Hunks of Data (CHD) manager 0.145u4 (Mar 12 2012)&lt;br /&gt;
Output CHD:   newcubeqst.chd&lt;br /&gt;
Input CHD:    cubeqst.chd&lt;br /&gt;
Compression:  avhu (A/V Huffman)&lt;br /&gt;
Hunk size:    380,496&lt;br /&gt;
Logical size: 41,096,611,968&lt;br /&gt;
Compression complete ... final ratio = 27.9%&lt;br /&gt;
&lt;br /&gt;
C:\MAME\roms\cubeqst&amp;gt;chdman info -i newcubeqst.chd&lt;br /&gt;
chdman - MAME Compressed Hunks of Data (CHD) manager 0.145u4 (Mar 12 2012)&lt;br /&gt;
Input file:   newcubeqst.chd&lt;br /&gt;
File Version: 5&lt;br /&gt;
Logical size: 41,096,611,968 bytes&lt;br /&gt;
Hunk Size:    380,496 bytes&lt;br /&gt;
Total Hunks:  108,008&lt;br /&gt;
Unit Size:    380,496 bytes&lt;br /&gt;
Total Units:  108,008&lt;br /&gt;
Compression:  avhu (A/V Huffman)&lt;br /&gt;
CHD size:     11,465,974,734 bytes&lt;br /&gt;
Ratio:        27.9%&lt;br /&gt;
SHA1:         d0e24bb5d0ae424e0816110ec7d6b21189044d57&lt;br /&gt;
Data SHA1:    5266a0a43963628464fac1719e1cefec627042a4&lt;br /&gt;
Metadata:     Tag='AVAV'  Index=0  Length=76 bytes&lt;br /&gt;
              FPS:59.940058 WIDTH:720 HEIGHT:262 INTERLACED:1 CHANNELS:2 S&lt;br /&gt;
Metadata:     Tag='AVLD'  Index=0  Length=1728128 bytes&lt;br /&gt;
              ............................................................&lt;br /&gt;
&lt;br /&gt;
C:\MAME\roms\cubeqst&amp;gt;chdman verify -i newcubeqst.chd&lt;br /&gt;
chdman - MAME Compressed Hunks of Data (CHD) manager 0.145u4 (Mar 12 2012)&lt;br /&gt;
Error reading CHD file (newcubeqst.chd): decompression error</content>
    </entry>
    <entry>
        <title>04800: [グラフィック] All sets in scv.c: グラフィックがおかしくなっている。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4800"/>
        <published>2012-05-06T18:29:17+09:00</published>
        <updated>2012-05-08T10:01:16+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4800</id>
        <author>
            <name>Kaylee</name>
        </author>
        <content type="html">Graphics is corrupted when one run a rom in emulation.. Also The speed of the emulated machine is way too fast. Using speed &amp;gt;50% makes the games speed ok, but then the sound lags a lot</content>
    </entry>
    <entry>
        <title>04809: [クラッシュ/フリーズ] All sets in redclash.c: 起動時に固まる。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4809"/>
        <published>2012-05-07T12:16:35+09:00</published>
        <updated>2012-05-08T02:55:16+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4809</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">The game hangs up upon booting but still displays the moving starfield.</content>
    </entry>
    <entry>
        <title>04808: [DIP/入力] All sets in exprraid.c: コイン投入後に固まる。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4808"/>
        <published>2012-05-07T12:14:08+09:00</published>
        <updated>2012-05-08T02:54:36+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4808</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">After you enter a coin, the game hangs up.  Sometimes displays the title screen, sometimes not.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04806: [クラッシュ/フリーズ] All sets in ladybug.c (except sraider): 起動時にフリーズする。(hap)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4806"/>
        <published>2012-05-07T12:08:50+09:00</published>
        <updated>2012-05-08T02:49:56+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4806</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">All sets (except sraider) do not work much beyond booting.  You might be able to coin but no video is updated.&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04810: [クラッシュ/フリーズ] 11beat, hipai, mtetrisc, srmvs, starsldr, twrshaft, vivdolls: OK画面後にクラッシュする。(micko)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4810"/>
        <published>2012-05-07T12:26:00+09:00</published>
        <updated>2012-05-07T21:48:30+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4810</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">&lt;blockquote&gt;&lt;br /&gt;
Exception at EIP=01A2AB34 (ioport_port::machine() const+0x0004): ACCESS VIOLATION&lt;br /&gt;
&lt;/blockquote&gt;&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04802: [ドキュメント] XTOM3DボードはAndamiro MK3ではないのか。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4802"/>
        <published>2012-05-06T18:36:13+09:00</published>
        <updated>2012-05-07T04:51:31+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4802</id>
        <author>
            <name>kimbrasil</name>
        </author>
        <content type="html">After look to the guru's dump page I saw an image from XTOM3D board, that is the same from Andamiro MK3, used in old Pump it Up game series.&lt;br /&gt;
&lt;br /&gt;
I'm documenting by mysself my board and probably the xtom3d have some different boards.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://kimbrasil.com.br/arcade/mk3&quot;&gt;http://kimbrasil.com.br/arcade/mk3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04799: [システムコア] All sets in kaypro.c: フロッピーから起動できない。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4799"/>
        <published>2012-05-06T14:17:18+09:00</published>
        <updated>2012-05-07T00:24:36+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4799</id>
        <author>
            <name>Robbbert</name>
        </author>
        <content type="html">Won't boot from Floppy</content>
    </entry>
    <entry>
        <title>04790: [グラフィック] tmnt and clones: 画面左側に、画面外に表示されるグラフィックが一部見える。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4790"/>
        <published>2012-04-29T20:47:24+09:00</published>
        <updated>2012-05-06T23:50:29+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4790</id>
        <author>
            <name>pri88</name>
        </author>
        <content type="html">when playing tmnt and clones, there are many instances of an incorrect vertical bar being displayed on the left side of the screen (this can be seen during the attract mode and gameplay itself).&lt;br /&gt;
&lt;br /&gt;
note: the game sprites (eg. the ninja turtles, the enemies..) will often appear inside the vertical bar area (see the picture below where i have circled in red).&lt;br /&gt;
&lt;br /&gt;
additional: experimenting between ddraw/direct32/gdi/windowed/fullscreen modes did not affect the tests.</content>
    </entry>
    <entry>
        <title>04796: [グラフィック] 10yard and clones: 画面反転時に表示位置がずれる。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4796"/>
        <published>2012-05-05T23:54:21+09:00</published>
        <updated>2012-05-06T09:31:07+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4796</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">When Flip Screen/Cocktail is selected, the screen is not flipped correctly and has an offset&lt;br /&gt;
</content>
    </entry>
    <entry>
        <title>04797: [ゲームプレイ] All sets in dec0.c: 画面反転・カクテルモードを選択すると、反転した画面の位置がずれる。</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4797"/>
        <published>2012-05-06T00:10:53+09:00</published>
        <updated>2012-05-06T09:30:53+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4797</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">When Flip Screen/Cocktail is selected, the screen is not flipped correctly and has an offset</content>
    </entry>
    <entry>
        <title>04774: [クラッシュ/フリーズ] Most sets in naomi.c: 起動直後にクラッシュ。(R. Belmont)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4774"/>
        <published>2012-04-22T23:07:55+09:00</published>
        <updated>2012-05-05T22:18:51+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4774</id>
        <author>
            <name>Tafoid</name>
        </author>
        <content type="html">While showing &amp;quot;Initializing..&amp;quot;, most games in naomi.c crashes with one of the following messages:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;&lt;br /&gt;
Exception at EIP=00E66153 (naomi_m4_board::device_start()+0x0073): ACCESS VIOLATION&lt;br /&gt;
naomi.c     asndynmt, ausfache, illvelo, mbaa, pokasuka, sl2007&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Exception at EIP=00E7E2FD (naomi_board::rom_data_r(address_space&amp;amp;, unsigned int, unsigned short)+0x002d): ACCESS VIOLATION&lt;br /&gt;
naomi.c     beachspi, initd, initdexp, initdv2e, initdv2j, initdv2jo, initdv3e, initdv3j, vf4, vf4b, vf4c, vf4evo, vf4evoa, vf4tuned, vf4tuneda, vf4tunedd, vstrik3&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Exception at EIP=00E6A61F (naomi_m2_board::device_start()+0x007f): ACCESS VIOLATION&lt;br /&gt;
naomi.c     18wheelr, 18wheels, alienfnt, alienfnta, alpilota, alpiltdx, capsnk, capsnka, crackndj, crzytaxi, csmash, csmasho, cspike, deathcox, derbyoc, doa2, doa2m, dybb99, f355twin, f355twn2, ggram2, ggx, gwing2, hmgeo, jambo, mazan, ninjaslt, otrigger, pjustic, pstone, pstone2, puyoda, ringout, samba, samba2k, sgtetris, slasho, smlg99, spawn, sstrkfgt, suchie3, tduno2, toukon4, toyfight, vf4cart, virnbao, vonot, vs2_2k, vtennis, wldkicks, wwfroyal, zerogu2, zombrvn&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Exception at EIP=00E66B93 (naomi_m1_board::device_start()+0x0073): ACCESS VIOLATION&lt;br /&gt;
naomi.c     gram2000, kick4csh, mtkob2, mvsc2, qmegamis, shootopl, shootpl, shootplm, vf4evoct, vtenis2c&lt;br /&gt;
&lt;/blockquote&gt;</content>
    </entry>
    <entry>
        <title>04794: [グラフィック] bombjack &amp; clone: スプライトが表示されない。(Phil Bennett)</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4794"/>
        <published>2012-05-01T21:27:07+09:00</published>
        <updated>2012-05-02T21:33:02+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4794</id>
        <author>
            <name>moa</name>
        </author>
        <content type="html">bombjack &amp;amp; clones are missing sprites / gfx</content>
    </entry>
    <entry>
        <title>04792: [システムコア] test: [64bit限定] [デバッグ限定] [バグかもね] THIS IS A TEST REPORT</title>
        <link rel="alternate" type="text/html" href="http://www.e2j.net/bugs/view.php?id=4792"/>
        <published>2012-04-30T14:27:10+09:00</published>
        <updated>2012-05-02T15:04:38+09:00</updated>
        <id>http://www.e2j.net/bugs/view.php?id=4792</id>
        <author>
            <name>Fujix</name>
        </author>
        <content type="html">test1</content>
    </entry>
</feed>

